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COD MW3 Pro Perks

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Following the pro perk pictures i made for Black Ops :) and MW2 :(, it seems only natural to make one for the MW3 perks. The background this time is based on a cloud layer from photoshop combined with transparent liquid yellow layers to create a gassy, toxic atmosphere. Featured as well in the background, are the "WW3" and "MW3" logos, which I twist was a clever but grim idea. So, in the name of unbalanced multiplayer, here's the name of each perk and it's normal and pro functions:

Blue Perks (left to right):
- Recon: Explosive damage given to enemies shows them on the mini-map. Pro version shows enemies on the mini-map with bullet damage. (Situational perk)
- Scavenger: Same as always, but no more replenishing grenades :(
- Sleight of Hand: Faster weapon reloading, and switch weapons faster.
- Blind Eye: Air support and sentries can't detect you. Pro version gives extra bullet damage to killstreaks and launchers lock-on faster.
- Extreme Conditioning (Marathon): Run Longer and Climb Faster

Red Perks (left to right):
- Quickdraw: Faster ADS and recovery from equipment and grenade usage is quicker.
- Hardline: Pointstreaks (killstreaks) require one less point. Pro version gives 1 kill for every 2 assists. Deathstreaks also require 1 less death. :)
- Blast Shield: Reduce explosive damage and gives resistance to flash and concussion grenades (finally :):))
- Assassin: Your character can't be seen by UAV, radar, thermal and heartbeat sensors. Pro version leaves you unaffected by Counter-UAV and EMP and you don't get a red name when targeted (immensely cheap and overpowered)
- Overkill: Get 2 primary weapons. Pro perk gives secondary attachments.

Yellow Perks (left to right):
- Marksman: Identify Targets at Longer ranges. Pro gets you hold breath longer. (Surprisingly useful without Assassin Pro being spammed)
- Steady Aim: Better hip-fire accuracy. Pro version make weapon ready for hip-fire quicker after sprinting.
- Sitrep: Same as MW2 (Detect enemy equipment, and enemy footsteps are 4 times louder). How original.
- Stalker: Faster movement while ADS. Pro version slows down explosions from Claymores, Betty's and IMS's. :D
- Dead Silence: Become silent. Pro gives you no fall damage. :D

The perks in this game are far more balanced than MW2's perks, and with OMA, Danger Close, Stopping Power, Commando and Last Stand removed, and Sleight of hand and Cold-blooded are split up. However, it still isn't perfect. Assassin is too overpowered, Scavenger is pretty much screwed, and without Lightweight, it seems that unlimited sprint would be nice. It doesn't help that every gun sounds the same and that all smg's and lmgs are too overpowered. Think I'll be sticking with Black Ops until another game comes out.

Also, I like the background I gave this picture.

Background was made by me (not the WW3 and MW3), and perks were changed in photoshop. Call of Duty belongs to the COD franchise and Activision, and MW3 was created by Infinity Ward. I do not own the Call of Duty franchaise, and take no credit for the logo or perk art.

Black Ops Pro Perks: [link]
Black Ops II Perks: [link]
MW2 Pro Perks: [link]
Image size
1292x1072px 1.33 MB
© 2012 - 2024 SmashBrawlR7538
Comments5
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NinSega's avatar
The Sleight of Hand, Extreme Conditioning, Assassin, Steady Aim and Stalker are my favorites!!